Physics Folly

May 16th, 2007 by Horg Neurocam

I made a poly mesh cube in lightwave, subdivided it, then pulled and pushed the heck out of it to approximate a combination cave floor/ceiling. I then took it into maya and threw on a simple spherical map, and relaxed the heck out of it, then ran the melscript plugin. This generated the wee color image that i used in the SL beta grid. So far so good.
beta grid sculpt tests
Except, as Davan had warned me.. i can’t actually walk on my creation! How frustrating! The physics is still a blobby sphere. However, that didn’t stop me from making a collection of phantom mega-cave-prims to work under…
beta grid sculpt tests

dunno how to address the physics problem, but it sure it exciting.

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