Warning: Creating default object from empty value in /home/davancamus/public_html/blog/wp-includes/functions.php on line 292
Royal Cavorite Society » Blog Archive » Physics Folly

Physics Folly

May 16th, 2007 by Horg Neurocam

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/davancamus/public_html/blog/wp-includes/functions-formatting.php on line 76

I made a poly mesh cube in lightwave, subdivided it, then pulled and pushed the heck out of it to approximate a combination cave floor/ceiling. I then took it into maya and threw on a simple spherical map, and relaxed the heck out of it, then ran the melscript plugin. This generated the wee color image that i used in the SL beta grid. So far so good.
beta grid sculpt tests
Except, as Davan had warned me.. i can’t actually walk on my creation! How frustrating! The physics is still a blobby sphere. However, that didn’t stop me from making a collection of phantom mega-cave-prims to work under…
beta grid sculpt tests

dunno how to address the physics problem, but it sure it exciting.

Leave a Reply