More Sculpts!

May 14th, 2007 by Horg Neurocam

So attempted to create some sculpt textures using this maya plugin, and it seemed to do quite well- though i found out a couple of things- that UVs, when flipped, result in inside-out prims, and that having holes in your mesh makes your neat roach abdomen…
will turn into a roachy sphere when approached at close range!
but the head and maxillae turned out great!
mm roachy love.

this, in case you were wondering, is what a roach head looks like:

i might also mention that these sculpted prims were as solid as anything!

next up, an attempt at geography!

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