Archive for May, 2007

llRegionSay(), and Modern Convenience

Wednesday, May 16th, 2007

So, at last, it appears that someone has cracked the 100m barrier! Apparently there is a new technology, soon to be available, which allows an object to speak clearly — without even shouting — and be heard anywhere in a Sim.
Oh, progress is a wonderful thing, but I cannot help but feel a bit of […]

Physics Folly

Wednesday, May 16th, 2007

I made a poly mesh cube in lightwave, subdivided it, then pulled and pushed the heck out of it to approximate a combination cave floor/ceiling. I then took it into maya and threw on a simple spherical map, and relaxed the heck out of it, then ran the melscript plugin. This generated the wee color […]

More Sculpts!

Monday, May 14th, 2007

So attempted to create some sculpt textures using this maya plugin, and it seemed to do quite well- though i found out a couple of things- that UVs, when flipped, result in inside-out prims, and that having holes in your mesh makes your neat roach abdomen…

will turn into a roachy sphere when approached at close […]


Thursday, May 10th, 2007

This will make things interesting.
(This sculpt texture drawn from scratch in Photoshop, using a red and green gradient-pair to establish the plane, and a muddy-yellow border to wrap it around in back, and blue details for the embossed parts.)