Archive for December, 2006

Rotating A Wheel

Friday, December 29th, 2006

…or a reel.
From time to time I have come across a device whose wheels are rotating all akimbo. This is due to incorrect usage of llTargetOmega(). The behavior of llTargetOmega() is a little bit odd, and we shall here demonstrate a small script which tames it.
llTargetOmega(vector axis, float spinrate, float gain);
For a nonphysical object (the […]

The Long Range Gig

Wednesday, December 20th, 2006

At 2pm PST today (or 10pm in the Rave time zone of the UK) the band Long Range performed, in Second Life.
Here’s some pictures!

Theory of the ShoutMesh

Wednesday, December 20th, 2006

This monograph shall explain the principles and implementation of ShoutMesh, a communications grid used to control theatrical lighting across a 12-sim continent. It may be of interest to those contemplating a similar endeavor.
The task was to control the various lighting and other devices for a live performance. These devices were from several vendors, but all […]

The Quiet Sim-Earth II

Wednesday, December 13th, 2006

More pictures, pre-unshow, featuring an exhausted Easy asleep at the DJ console, views of multiple clone islands, emplacement of the repeater mesh, and Horg bustin’ a twisty insect move.

The Quiet Sim-Earth

Wednesday, December 13th, 2006

Well, it was over before it began, really.
More text-debriefing later, for now, just some pics of the unevent and its aftermath..

ShoutMesh trial run…

Monday, December 11th, 2006

One day before showtime! Horg’s ruins are ruined, and my lights are mostly lit… But it turns out that we shall be called upon to issue controls to a 12-sim-wide lighting system. A brief experiment on the Caledon continent involving 3 sims was, fortunately, successful! In response to the “where” query, a mesh-traversal is started […]

Free Masonry Part III

Thursday, December 7th, 2006

projekt nearing completion:

still a few finishing touches, one more day of building!

Free Masonry Part II

Friday, December 1st, 2006

Last night i started work on the band stage. about 50 prim’s worth of essentially the same object, but i’m quite happy with it so far. I love organic landscapes, but dislike the ones in SL that seem to be primarily blobs of intersecting spheres. Hopefully this will be a good comprimise.

(Meanwhile, in Caledon)

Friday, December 1st, 2006

In a little break from The Glorious Project… we explore the question: “What happens when Desmond Shang calls everyone he knows and says, ‘Come try to lag my sim?’”