Archive for November, 2006

Free Masonry

Thursday, November 30th, 2006

So along with Davan, I have been constructing elements for what will be a Main Stage, taking over 1/2 a Sim. Getting to play on an entire empty sim is an absolute delight, as well as a challenge. Davan has mentioned the fact that SL is built on a ‘living room scale’, and that […]

When Shouting Doesn’t Help

Monday, November 27th, 2006

The RondureForge (and, lately, contraband oversize prims) helps with the creation of large-scale spaces and structures. This is handy if one should find a whole sim available for some large project or another… *cough cough*. The next step in furnishing such a large space is the installation of appropriate venue automata.
But how to control […]


Sunday, November 19th, 2006

This device, the RondureForge, demonstrated extensively in the previous post, is nearly productized. All my projects asymptotically approach marketability, with far greater noncompletion reliability than even Zeno’s arrow.

The Forge is about 1 meter tall, and can be set up to rez spheres and domes composed of any “brick” of your choice — another prim or […]


Saturday, November 18th, 2006

Ah, what an evening! A prototype of my device, the RondureForge, was tested with some success at the Sandbox Island Extension.

It was an interesting problem: How to fabricate a sphere or sphere-section out of primitives? As a simplifying assumption, I decided that intersection between the elements would be permitted. This allowed the problem to be […]

Mine, all mine!

Monday, November 6th, 2006

I finally have a layout for the mine that i find satisfactory. Three levels, split up perfectly. So far the best thing has been using my wandering camera eye to view how people discover the mine on their own. Invariably they end up deep underground where i’m working. The evening’s agenda of digging is spoilt, […]