Archive for the 'Photoshop' Category

Aah, Transparent TGA’s Made Easily!

Saturday, September 29th, 2007

I am pleased to mention that my User has released a new version of his Mac OS X utilities, qt_tools. These command line tools are remarkably handy for two Second Life related tasks.
First, qt_proofsheet can be used to dice up any QuickTime movie into a grid of still frames, suitable for texture animation.

Second, qt_export can […]

More Sculpts!

Monday, May 14th, 2007

So attempted to create some sculpt textures using this maya plugin, and it seemed to do quite well- though i found out a couple of things- that UVs, when flipped, result in inside-out prims, and that having holes in your mesh makes your neat roach abdomen…

will turn into a roachy sphere when approached at close […]


Thursday, May 10th, 2007

This will make things interesting.
(This sculpt texture drawn from scratch in Photoshop, using a red and green gradient-pair to establish the plane, and a muddy-yellow border to wrap it around in back, and blue details for the embossed parts.)

Dress Like A Scientist

Saturday, June 10th, 2006

I’m not very good at shopping. I try to go out and look at stuff, but I get easily overloaded… These all look the same, but for slight differences. Which do I like best? Is this a good price? What if I don’t like it? And I can’t find what I really wanted anyway. I […]