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Royal Cavorite Society » Virtual

Archive for the 'Virtual' Category

Aah Caledon!

Wednesday, May 21st, 2008

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Always nice to drop by.

Aah, Transparent TGA’s Made Easily!

Saturday, September 29th, 2007

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I am pleased to mention that my User has released a new version of his Mac OS X utilities, qt_tools. These command line tools are remarkably handy for two Second Life related tasks.
First, qt_proofsheet can be used to dice up any QuickTime movie into a grid of still frames, suitable for texture animation.

Second, qt_export can […]

llRegionSay(), and Modern Convenience

Wednesday, May 16th, 2007

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So, at last, it appears that someone has cracked the 100m barrier! Apparently there is a new technology, soon to be available, which allows an object to speak clearly — without even shouting — and be heard anywhere in a Sim.
Oh, progress is a wonderful thing, but I cannot help but feel a bit of […]

Physics Folly

Wednesday, May 16th, 2007

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I made a poly mesh cube in lightwave, subdivided it, then pulled and pushed the heck out of it to approximate a combination cave floor/ceiling. I then took it into maya and threw on a simple spherical map, and relaxed the heck out of it, then ran the melscript plugin. This generated the wee color […]

More Sculpts!

Monday, May 14th, 2007

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So attempted to create some sculpt textures using this maya plugin, and it seemed to do quite well- though i found out a couple of things- that UVs, when flipped, result in inside-out prims, and that having holes in your mesh makes your neat roach abdomen…

will turn into a roachy sphere when approached at close […]

Sculpts!

Thursday, May 10th, 2007

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This will make things interesting.
(This sculpt texture drawn from scratch in Photoshop, using a red and green gradient-pair to establish the plane, and a muddy-yellow border to wrap it around in back, and blue details for the embossed parts.)

Writing On The Wall

Friday, February 9th, 2007

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After reading an article an NWN, visited the Lascaux caves on the mainland. An impressive labyrinth! nothing below sea-level, but a pleasant journey through prim-built caverns nonetheless. I need to bring my rock-sample kit next time.

Also started work on uncovering the Lost Friezes in the Abyssal regions of the moors…

LSL Listener Lag?

Tuesday, January 2nd, 2007

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It seems to be “common knowledge” that “listeners cause lag”. That is, you’re “supposed” to avoid having too many open listeners, especially on channel zero. (A listener is any script which can respond to spoken chat commands.)
Just to put things into perspective I’ll quote an offhand remark of Philip Rosedale’s when asked, Does such and […]

Rotating A Wheel

Friday, December 29th, 2006

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…or a reel.
From time to time I have come across a device whose wheels are rotating all akimbo. This is due to incorrect usage of llTargetOmega(). The behavior of llTargetOmega() is a little bit odd, and we shall here demonstrate a small script which tames it.
llTargetOmega(vector axis, float spinrate, float gain);
For a nonphysical object (the […]

The Long Range Gig

Wednesday, December 20th, 2006

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At 2pm PST today (or 10pm in the Rave time zone of the UK) the band Long Range performed, in Second Life.
Here’s some pictures!